IPLUSO 4423
2D and 3D Animation
Audiovisual Content Production
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ApresentaçãoPresentationThe purpose of UC Animation 2D and 3D is to transmit the knowledge necessary for the development of projects in the audiovisual and multimedia area, using new technologies and professional software on the market such as Blender, Adobe Photoshop and Premiere. Mastering these tools, technologies and techniques allows students to expand their possibilities for solutions and resources in the field of animation.
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ProgramaProgramme- Technique and aesthetics of the animated image. - Presentation of experimental animation projects (visual and narrative). - Animation principles (12 Disney rules). - Concepts and practice of Stopmotion animation (2D). - Concepts and Practice of Rotoscopy - Digital rotoscopy techniques. - Animation techniques in 3D environments. - 3D animation, VFX, Motion Tracking. - 3D modeling and animation of a logo. - Applying a light environment. - Rendering techniques.
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ObjectivosObjectivesThis course aims to introduce a range of animation techniques - rotoscoping, stop motion, and 3D digital animation - which students will explore and apply in animation projects. Within this context, students are expected to develop the ability to conceive and produce animated projects through the use of these three techniques. The guidelines set out in the course syllabus seek to establish working methods consistent with the principles taught in previous course units, particularly Visual Culture, Camera and Video Operations, Editing and Post-Production, Design, and Photography. Accordingly, students will complete five exercises and one final project, based on a production process that follows these principles.
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BibliografiaBibliographyWILLIAMS, R. - The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. London: Faber & Faber, 2012. ISBN 086547897X. WOOLMAN, M. - Motion Design, Moving Graphics for Television, MusicVídeo, Cinema, and Digital Interfaces. London: Rotovision, 2004. ISBN 2880467896. WALSH, C. - Stop Motion Filmmaking, The Complete Guide to Fabrication and Animation. London: Bloomsbury Academic, 2019. ISBN 1474268048. BRATT, Benjamin - Rotoscoping: Techniques and Tools for the Aspiring Artist. Burlington: Elsevier, 2011. ISBN 9780240817040. The Blender Foundation - Blender 3.2 Reference Manual (2022). https://docs.blender.org/manual/pt/dev/ The Blender Foundation - Tutorials (2022). https://www.blender.org/support/tutorials/
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MetodologiaMethodologyThe course unit employs a face-to-face teaching model and a continuous assessment regime, utilizing both expository and active pedagogical approaches to acquaint students with a variety of tools and working methods. The presentation of the syllabus will be carried out through the use of audiovisual and PowerPoint presentations. Students develop projects and practical exercises during classes, under the continuous guidance of the instructor. For support with projects and exercises, additional information will be made available to students on the Moodle platform.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS4
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NaturezaNatureMandatory
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EstágioInternshipNão




