IPLUSO 24353
Person Machine Interaction
Computer Engineering and Applications
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ApresentaçãoPresentationThe Human-Machine Interaction UC aims to provide students with the skills to understand and design the interaction between human and machine, given that today we live in an increasingly digital age. This allows them to improve the way and usability in which people can work, communicate and interact with each other in a modern society with the help of computers, thus recognizing the importance that interfaces have as a decisive factor in their interaction
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ProgramaProgrammeIntroduction to the HMI (Human-Machine Interaction) case study - what it is and what it is used for, what its relationship is with people and computers; Definitions of human factors, psychology and design of interactive systems, design and conception of interaction; Human vs. Computer - Identification of the requirements and needs of today's world between machines and human beings, case studies of their interaction; Mental and conceptual models and screen design - participatory, web and mobile designs and their usability and navigation models and their respective color formats; Task analysis and human-machine interaction - cultural factors and interaction theory vs. H-M; Prototyping - identifying problems and their tools and layouts (styles, flowcharts, wireframes, libraries, widgets, etc); Usability and testing - Testing tools and evaluation design standards. Evaluation techniques and their heuristics - methodologies and their evaluations.
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ObjectivosObjectivesUnderstand and get to know the various philosophies in interface design, as well as the human being and their cognitive functions in influencing the interaction between them and the computer/machine; Introduce the complexity of the various languages used by machines during their use, which the human being has to learn in order to be able to use them efficiently; Learn the design methodologies that facilitate the design of interfaces and satisfactory user experiences when interacting with the machine; Learn to plan, design and create usability evaluation studies throughout the software development cycle; Create and develop high-fidelity prototypes and collect feedback from the target audience through interfaces, functionalities, usability, testing and evaluation of the final product; Understand and develop more general skills such as critical thinking, the ability to work in groups and oral and written communication skills.
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BibliografiaBibliographySlides disponibilizados pelo docente da disciplina; Recursos Didáticos e Laboratório de Informática; NORMAN, Don, The Design of Everyday Things: Revised and Expanded, Basic Books, 2013; PREECE, J., Rogers, Y., & Sharp, H., 4th edition, Interaction Design - Beyond human computer interaction, John Wiley & Sons, Inc., 2014; SCHNEIDERMAN, B., PLAISANT, C., COHEN, M., JACOBS, S., ELMQVIST, N., DIAKOPOULOS, N., Designing the User Interface: Strategies for Effective Human- Computer Interaction - 6th Edition, Pearson, 2016.
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MetodologiaMethodologyThe lessons will include a detailed theoretical exposition of the fundamental concepts, principles and techniques, with the aim of discussing proposals made by the lecturer during the course of the lesson. The main aim is to make the link between theoretical concepts and their more practical application in the discipline, using real examples as demonstrations.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS6
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NaturezaNatureMandatory
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EstágioInternshipNão