IPLUSO 23165
3D Design and Modeling I
Illustration and Drawing
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ApresentaçãoPresentationThe 3D Drawing and Modeling Curricular Unit aims to equip students with technical proficiency in Blender 3D software, providing essential knowledge for the creation, modeling, and representation of three-dimensional projects. Its relevance lies in preparing students for creative and technical challenges in virtual environments, fostering experimentation and the development of skills applicable to various fields of design and multimedia.
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ProgramaProgramme- Blender 3D: 3D software interface, usage preferences, workspace, and navigation in the 3D environment. - Mesh and Curves in 3D (concept and function). - Modeling: 3D objects in Blender, controller menu, modifiers, creating and editing Mesh, Object mode, Edit mode, and Object data properties. - Materials and Textures: Material editor, Asset browser, UV mapping, compositing, and texture painting. - Lighting: Types of light, lighting with planes, world properties. - Cameras: Camera to view, align camera, camera properties. - Rendering: Eevee, Cycles, output properties.
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ObjectivosObjectivesThis course aims to familiarize students with the technical use of Blender 3D software, providing them with the fundamental knowledge and skills to initiate, refine, and explore the creation of three-dimensional projects. Students will learn to develop creative projects through 3D representation, model objects, apply technical terminology, use modeling tools, and adopt appropriate methodologies for various three-dimensional contexts. Additionally, the course seeks to encourage skill development and experimentation in areas such as modeling, material manipulation, lighting, texturing, and rendering in virtual environments.
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BibliografiaBibliographyHess, R. (2010). Blender Foundations - The Essential Guide to Learning Blender 2.6. UK, Focal Press. Mullen, T. (2013). Mastering Blender. Indianapolis: John Wiley Sons, Inc. Simonds, B. (2013). Blender Master Class. No Starch Press: San Francisco. Blain, Jonh M. (2014). The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation. A K Peters/CRC Press. The Blender Foundation - Blender 3.2 Reference Manual (2022). https://docs.blender.org/manual/pt/dev/ The Blender Foundation - Tutorials (2022). https://www.blender.org/support/tutorials/
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MetodologiaMethodologyThe course unit employs a face-to-face teaching model and a continuous assessment regime, utilizing both expository and active pedagogical approaches to acquaint students with a variety of tools and working methods. The presentation of the syllabus will be carried out through the use of audiovisual and PowerPoint presentations. Students develop projects and practical exercises during classes, under the continuous guidance of the instructor. For support with projects and exercises, additional information will be made available to students on the Moodle platform.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS6
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NaturezaNatureMandatory
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EstágioInternshipNão