IPLUSO 23170
3D Design and Modeling II
Illustration and Drawing
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ApresentaçãoPresentationIn the UC Drawing and 3D Modeling II, the objective is to expand and deepen students' technical skills in the use of Blender 3D, in addition to equipping them with the knowledge and skills necessary to advance in the development of 3D modeling.
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ProgramaProgramme- Blender 3D: Software 3D interface, User Preferences, Workspace. - Modeling: Mesh and 3D Curves, 3D Objects in Blender, Controller Menu, Modifiers, Create and Edit Mesh, Object Mode, Edit Mode, and Sculpting Mode, Object Data Properties. - Modeling with a modelsheet. - typographic illustration. - Materials and Textures: Material Editor, Asset Browser, UV Mapping, Compositing, and Texture Paint. - Lighting: Light, Lighting with Planes, World Properties. - Cameras: Camera to View, Align Camera, Camera Properties. - Animation: Timeline, Key Frame, Graph Editor. Loop animation. - Shadow Catcher and Perspective Matching. - Rendering: Eevee, Cycles, Output Properties. - 3D Printing: STL Files and G-file, Ultimaker Cura, Fundamentals of 3D Printing.
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ObjectivosObjectivesThis course aims to introduce students to the technical domain of Blender 3D software, equipping them with essential knowledge and skills to initiate, refine, and engage in professional practice in the development of three-dimensional projects. The objective is for students to be capable of formulating creative projects through three-dimensional representation, representing objects in 3D, applying technical terminology, utilizing 3D modeling tools, and adopting work methodologies appropriate for various fields of three-dimensional intervention. Furthermore, the course aspires to promote the development and exploration of specific skills in areas such as modeling, material manipulation, lighting, texturing, and rendering in three-dimensional environments.
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BibliografiaBibliographyAlaves, W. P. (2006). Modelagem e Animação com Blender. Ed. Érica. Blain, Jonh M. (2014). The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation. A K Peters/CRC Press. Hess, Roland (2010). Blender Foundations - The Essential Guide to Learning Blender 2.6. UK, Focal Press. Kalwick, D. (2006). Animating Facial Features Expressions (2a ed.). Charles River Media. Mullen, Tony (2013). Mastering Blender. Indianapolis: John Wiley Sons, Inc. Simonds, B. (2013). Blender Master Class. No Starch Press: San Francisco. The Blender Foundation - Blender 3.2 Reference Manual (2022). https://docs.blender.org/manual/pt/dev/ The Blender Foundation - Tutorials (2022). https://www.blender.org/support/tutorials/
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MetodologiaMethodologyThe syllabus is conveyed through a blend of expository and active pedagogical strategies. Classes commence with audiovisual presentations and PowerPoint slides, designed to introduce new concepts, tools, and techniques, ranging from basic navigation in a 3D environment to more complex aspects such as texturing and rendering. Each theoretical topic is followed by the completion of practical exercises and small projects. The structuring of these exercises is devised in such a way that students apply the acquired knowledge immediately. Continuous monitoring of student performance allows for the provision of individual guidance and constructive feedback throughout the semester. Additional support is offered through the Moodle platform, featuring an assortment of supplementary resources.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS6
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NaturezaNatureMandatory
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EstágioInternshipNão