IPLUSO 25100
Advanced Project: Pop Up and Board Games
Illustration and Drawing
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ApresentaçãoPresentationThis curricular unit has two distinct fields of action, linked by illustration as a means of unifying between the pop-up exercises and the exercise of creating a game. Illustration as a means of thinking and reflecting processes and actions (concept art) and as a final result to be presented to the public. This curricular unit is relevant for this cycle of studies as it expands the ability to use illustration in different and inovative projects.
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ProgramaProgrammeExercise 1 – Simple pop-up (individual exercise) • Measuring, bending and cutting; • Perspective, structure, geometry, cutting, gluing; • Structure, mechanism, movement; • Create a simple model. Exercise 2 – Simple book model using pop-up (group exercise) • Creation of a simple illustrated narrative; • Measuring, bending and cutting; • Perspective, structure, geometry, cutting, gluing; • Structure, mechanism, movement; • Create model. Exercise 3 – Board/card game (group exercise) • Design of the graphic image for a board/card game; • Board/card design; • Packaging design; • Game mechanics; • The logic of the game: rules leaflet. • Create model.
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ObjectivosObjectivesModule 1 – POP-UP Understand the basis of pop-up books; Study the best-known authors and the characteristics of their techniques; Know the geometry and calculations needed to create basic pop-ups; Study and experiment with paper engineering and the possibilities of working with different materials; Build small children’s books, providing the story with pop-up elements. Module 2 - GAMES The game in contemporary times; The graphic image of board and card games; Simple game mechanics; Build a board/card game (teamwork exercise): packaging/box, board and pieces/cards, instruction book.
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BibliografiaBibliographyCarter, D. A., Diaz, J. (2011). The elements of Pop-Up. A Pop-up Book for Aspiring Paper Engineers, Simon and Schuster, Pop edition. Cour, W. M., (2011). M. C. Escher Pop-up, Thames & Hudson. ISBN:9782878113716. Jackson, P. (2014). Cut and Fold Techniques for Pop-up Designs, London, Laurence King Publishing Ltd. Jackson, P. (2011). Folding Techniques for Designers: From Sheet to Form. Laurence King Publishing, Mac Win Pa edition. Komagata, K. (1996). Play with Colors – Little eyes, advanced for Babies, Japão, Kaisei-Sha Sharp, J. (2002). Surfaces: Explorations with Sliceforms, QED Books, Tarquin Group. Walker, W., Schattschneider, D. (2011). Caleidociclos de M.C. Escher, Taschen CRT. ISBN:9783822884676 Yoshida, M. (2008). The Art of Paper Folding for Pop-up. PIE books, Pop edition Huizinga, Johan (1971), Homo ludens. O jogo como elemento de cultura. São Paulo: Perspectiva (1ª edição).
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MetodologiaMethodologyThe two modules are identical in the teaching method. They are divided into exhibition of contents and analysis of books, include workshops and/or visits by specialists (depending on availability); group experimentation and individual research. Group work allows for the sharing of knowledge acquired by students, workshops and visits by specialists promote a better understanding of the desired results. EXERCISE 1 (individual pop-up) 20% Production of a simple pop-up (post card). EXERCISE 2 (group pop-up) 30% Production of a simple model with three double pages linked to design, illustration, fashion, advertising or everyday objects. EXERCISE 3 (board/card game) 40% Production of a model for a board/card games (packaging, board and pieces/cards, rule sheet). Continuous Assessment – ¿¿10% Active and mandatory presence in 75% of classes.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS6
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NaturezaNatureOptional
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EstágioInternshipNão




