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IPLUSO 23173

Character creation

Illustration and Drawing
  • ApresentaçãoPresentation
    This CU aims to study of character creation for comics, animation and other visual media. Learning the terminology and concepts of character design and their application to practical exercises. Development of individual and group projects.
  • ProgramaProgramme
    1. CHARACTER PRODUCTION Understanding character types (protagonist, deuteragonist, antagonist, supporting characters), character design (shape, line, asymmetry, anatomy, silhouette, proportions, scale, exaggeration, expression and gesture, color, texture); Introduction to character characterization sheets (physical, psychological and social), archetypes, stereotypes, model sheets and turnarounds.   2. CHARACTER DESIGN BASED ON LIVE MODELS Production for the community based on real people;   3. CHARACTER PRODUCTION FOR VIDEO GAMES (PIXEL ART) Application of knowledge acquired in the previous exercise; Understanding pixel art and character creation for retrogames; Production of sprites (key character positions) for video games and scenarios.
  • ObjectivosObjectives
    General objectives: Study of character creation for comics, animation and other visual media. Learning the terminology and concepts of character design and their application to practical exercises. Development of individual and group projects. Specific objectives: Upon completion of this course, students 1) apply the fundamental theoretical and practical principles of character design, employing technical terms in discussing their own and others’ characters, 2) identify the canons, characteristics, and traditions of character design in different literary and cinematographic genres, 3) apply the principle of externalizing internal traits to character creation, 4) are aware of the limitations of character design in different visual media, and recognize narratives and characters with a potential for transmediation, 5) distinguish an archetype from a stereotype, and are able to avoid them or work them in critical, creative and socially responsible ways.
  • BibliografiaBibliography
    Agamben, G. (2011), O Aberto, O Homem e o Animal. Lisboa: Edições 70 Bancroft, T., & Keane, G. (2006). Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels. NY: Watson-Guptill Crossley, K. (2014). Character Design From the Ground Up. NY: CRC Press. Eder, J. (Ed.). (2016). Characters in Fictional Worlds. Berlin: De Gruyter Fuller, S. Lipinska, V. (2014),  The proactionary imperative. A Foundation for Transhumanism.Hampshire, NY: Palgrave Macmillian Gombrich, E. H. (2000). Art and Illusion. Princeton: Princeton University Press. Grant, E. C. (1969). Human Facial Expression. Man, 4(4), 525–692. Hart, C. (2008). Cartooning: The Ultimate Character Design Book. NY: Chris Hart Books. Isbister, K., & Schafer, T. (2006). Better Game Characters by Design. Amsterdam; Boston: CRC Press. Paris, B. J. (1997). Imagined Human Beings: A Psychological Approach to Character and Conflict in Literature. NY: NYU Press. The Future is Wild. www.thefutureiswild.com  
  • MetodologiaMethodology
    The teaching/learning process adopts a theoretical-practical approach based on the demonstration of real and practical examples; in direct contact with the technologies necessary to produce characters for several media; in the development of work methodologies, research, and creative processes; in the collective critical analysis at the end of classes about all the work done.
  • LínguaLanguage
    Português
  • TipoType
    Semestral
  • ECTS
    6
  • NaturezaNature
    Mandatory
  • EstágioInternship
    Não