IPLUSO 15914
Digital Animation
Drawing
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ApresentaçãoPresentationThe course develops technical and artistic skills in digital animated drawing, integrating creation, editing, and analysis of animated sequences with an emphasis on graphic expressiveness and professional applicability.
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ProgramaProgrammeNARRATIVE AND/OR EXPERIMENTAL SHORT FILM Short animation and promotion . Historical and conceptual notions: vision persistence, optical toys, chronophotography, animation, cinema; . Application of specific skills in the various production stages of a short film (pre-production, production, post-production, dissemination and promotion); . Creation of narratives (logline), characters (character sheet and turnaround) and scenarios (appropriate for the parallax effect); . Script (Hollywood standard) and Storyboarding; . Development of animated sequences (walking cycle, lip sync, keyframes and inbetweens); . Animation in non-linear editing software; . Open-source soundtrack, dialogs, sounds and sound effects (foley); . Typography for animation (open and end credits); . Export to small and large screens and web publishing; . Supports and strategies for communication and dissemination in print and on the web (poster and trailer).
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ObjectivosObjectivesAcquire knowledge and artistic and technical competences in movement-image through narrative animated digital drawings. Animate forms and characters with digital techniques and methodologies. Develop competences in sequence drawings in non-linear video editing software, and export files. Analyze, interpret, and decode animated sequences through their narrative, moving and visual elements. The exercises and the animation project allow to continuously stimulate the production capacity of audio-visual content, as well as the acquisition of knowledge and skills in the interpretation and exploratory graphic creation of concepts and ideas. The approach to syllabus contents through the development of the project allow the continuous mobilization of technical knowledge and skills and facilitates the acquisition of vocabulary and methodological skills, leading to an easier integration into the labour market and collaborative projects.
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BibliografiaBibliography. Blair, P. (2020) Cartoon Animation with Preston Blair, Revised Edition: Learn techniques for drawing and animating cartoon characters. Walter Foster Publishing. . Denis, S. (2010). O Cinema de Animação. Edições Texto & Grafia. . Enns, A. (2022). Time-Critical Animation: Comics, Cartoons, Computers. Journal of Science and Technology of the Arts, 14(3), 11-28. . Luz, F. C. (2009). Animação digital: reflexos dos novos medias nos conceitos tradicionais de animação. In VIII Congresso LUSOCOM. Lisboa (pp. 919-936). . Mateu-Mestre, M. (2010). Framed Ink: Drawing and Composition for Visual Storytellers. Design Studio Press. . Riley, C.(2021). The Hollywood Standard - Third Edition: The Complete and Authoritative Guide to Script Format and Style. Michael Wiese Productions. . Rousseau, D., e Phillips, B. (2013). Storyboarding Essentials: SCAD Creative Essentials (How to Translate Your Story to the Screen for Film, TV, and Other Media). Watson-Guptill.
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MetodologiaMethodologyThe teaching/learning process adopts a theoretical-practical approach based on the demonstration of real and practical examples; in direct contact with the technologies necessary to produce narrative and/or experimental animated short films using digital drawing; in the development of work methodologies, research, and creative processes; in the collective critical analysis at the end of classes about all the work done.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS5
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NaturezaNatureMandatory
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EstágioInternshipNão