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IPLUSO 23529

Interface Design

Development for the Web and Mobile Devices
  • ApresentaçãoPresentation
    The Interface Design course aims to develop visual and aesthetic skills for creating effective and appealing digital interfaces. With a focus on design for web and mobile devices, it explores the fundamentals of visual composition, color theory, typography, iconography, and the use of images. Through practical activities and applied projects, students will learn to create visually striking, functional, and emotionally engaging interfaces, always respecting the principles of usability, accessibility, and the latest trends in digital design.
  • ProgramaProgramme
    Description of contents 1. Fundamentals of Interface Design Principles of composition, visual hierarchy, typography and color applied to digital design. 2. Color Theory and Color Psychology Application of colors to influence emotions and behavior, with a focus on accessibility. 3. Typography in Digital Interfaces Typographic hierarchy, legibility and good practices in choosing fonts for web and mobile. 4. Iconography and Images Use of icons, images and graphics to improve the visual experience and functionality. 5. High Fidelity Prototyping Creating detailed and interactive prototypes using digital design tools. 6. Accessibility and Evaluation Testing and improving interfaces to ensure inclusion and aesthetic quality.
  • ObjectivosObjectives
    The Interface Design course aims to enable students to develop the knowledge, skills, and competencies essential for creating effective and visually appealing digital interfaces. Students will learn the fundamentals of visual design, including composition, color, typography, and iconography, applying these principles to web and mobile design. They will be enabled to create high-fidelity prototyping, develop microinteractions, and critically evaluate interfaces for usability, accessibility, and aesthetics. The course emphasizes user-centered design, enabling students to solve problems creatively, collaboratively, and innovatively. They will also acquire skills in emerging visual trends, as well as learn how to integrate accessibility and manage design projects.
  • BibliografiaBibliography
    Garrett, J. J. (2010). The elements of user experience: User-centered design for the web and beyond (2nd ed.). New Riders. Krug, S. (2014). Don't make me think, revisited: A common sense approach to web usability (3rd ed.). New Riders. Lidwell, W., Holden, K., & Butler, J. (2010). Universal principles of design (Revised ed.). Rockport Publishers. Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic Books. Moggridge, B. (2007). Designing interactions. MIT Press. Lupton, E. (2015). Graphic design: The new basics (2nd ed.). Princeton Architectural Press. Marcus, A. (2016). Designing user interfaces for an aging population: Towards universal design. Morgan Kaufmann. Cooper, A., Reimann, R., Cronin, D., & Noessel, C. (2014). About face: The essentials of interaction design (4th ed.). Wiley.
  • MetodologiaMethodology
    Student-centered problem-based learning (PBL) is proposed, involving groups of students working together to solve a real-world problem. Students are encouraged to understand concepts through problem-solving skills. Students will have the opportunity to develop skills related to teamwork, project management, oral and written communication, self-awareness and evaluation of group processes, critical thinking and analysis, explaining concepts, self-directed learning, applying course content to real-world examples, research and information literacy, and problem-solving across disciplines.
  • LínguaLanguage
    Português
  • TipoType
    Semestral
  • ECTS
    4
  • NaturezaNature
    Mandatory
  • EstágioInternship
    Não