IPLUSO 23172
Scenario Design
Illustration and Drawing
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ApresentaçãoPresentationDevelop notions of and experiences in creating scenarios for diverse contexts, world building.
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ProgramaProgramme1. Spatial narrative: places, scenes and atmospheric perspective Historical framework of mechanical theatre and its relationship with illustrated scenarios. Depth and layers in the construction of pop-up scenes. Adapting images to a scenic space; Parallax effect. 2. Designing 'worlds' and sets Illustration in pre-cinema optical-mechanical devices (diorama, panorama, peepshow and book-tunnel). Introduction to the notion of World Building: fictional and real environments, narrative, cartography, props and characters. Composition, Colour, Texture, Structure, Environment and Light. Design and construction of a three-dimensional graphic object. 3. Three-dimensional set construction: World Building: Climate and Environment, Landmarks and Geography; Culture and History. Adapting narratives to specific techniques and materials Research, sketching and planning of team model design projects; Perspective studies and viewpoints from the models.
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ObjectivosObjectives. Develop the processes of representing scenarios for exemplary stories in literature through graphic recording and model building; . Understand the main aspects and stages of Worldbuilding (2D and 3D), establishing coherence between the setting, scene, narrative and characters; . Analyse different authors and their visual representation of sets and models, taking into account the richness of texture, materials and colour palette; . Produce scenarios based on different types of narratives and contexts, real or fictitious; . Be able to imagine, plan and produce original creations, moving from 2D to 3D, in analogue and digital media. . Adopt contemporary illustration techniques conducive to the student's professionalisation.
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BibliografiaBibliographyAbbott, E. A. (2006), Flatland: uma aventura em muitas dimensões. Lisboa: Assírio e Alvim. Blando, J. (2015). How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans, Ohio, IMPACT Books. ISBN 13: 978-1-4403-4024-6 Ellefson, R. (2017). Creating Life (The Art of World Building Book 1), Kindle Edition Kukkonen, K. (2013). Contemporary Comics Storytelling, University of Nebraska Press. Robertson, S. (2013). How to Draw: Drawing and sketching objects and environments from your imagination. Design Studio Press. Todd, D. (2007). Game Design, From Blue Sky to Green light. Massachusetts: A K Peters, LDT.
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MetodologiaMethodologyThe theoretical-practical classes present the syllabus and allow it to be assimilated in a fruitful way through practical exercises. The syllabus is emphasised through three scenic construction exercises, which will be carried out with a progressive degree of depth. Starting with the adaptation of an image to the scenic space, the conceptual plan is added and hypothetical scenarios are sketched out.¿The practical knowledge acquired in the first exercise (Creating Scenarios for Three-Dimensional Illustrations) will allow the student to deepen the conceptual dimension needed to carry out the second exercise (Graphic Design of Scenarios). These two exercises will provide the fundamental basis for completing the third exercise (Three-dimensional scenario construction), which will be carried out in groups, instilling in students the importance of teamwork in the field of scenario design and construction.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS6
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NaturezaNatureMandatory
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EstágioInternshipNão




