IPLUSO 25095
História do Manga e Anime
Ilustração e Desenho (L) (IPLUSO)
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ApresentaçãoPresentationManga and Anime.
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ProgramaProgrammeTheoretical module: Typologies: kodomo-muke, sh¿nen, sh¿jo, seinen, josei manga. Magazines, tank¿bon. 2) History and culture of manga (Japanese comics) and anime (Japanese animation). Background and beginnings. Manga and anime before World War II. Osamu Tezuka and postwar manga/anime. Gekiga. Garo, heta-uma and experimental manga. Sh¿jo manga and the Year 24 Group. Comiket and the rise of otaku. Manga and pornography. Daicon Opening Animations. Anime films (Mushi Production, Studio Ghibli, Mamoru Oshii). Evangelion. Manga/anime in the 21st century and global manga. Superflat and manga in contemporary art. Theoretical-practical module. 1) The manga and anime studios. 2) Language, techniques and the production of manga: characters and visual iconography; screentones and onomatopoeias; rhythm, panels, page. Software. 3) Short exercises. Creation of a manga or anime.
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ObjectivosObjectivesGeneral objectives: Study of manga (Japanese comics) and anime (Japanese animation) from a historical, cultural and practical perspective. Learning the terminology, iconography and typologies of manga and anime. Their application in an individual comic or animation project. Specific objectives: Upon completion of this UC, students 1) appreciate the historical, cultural and artistic complexity of manga and anime, 2) critically reflect on manga and anime as global phenomena, acknowledging their implications for authorial creation in the West, 2) identify the iconographic components of manga and anime, employing technical terms and specialized concepts in discussing them, 4) apply the iconography and graphic techniques of manga and anime, culminating in the creation of four manga pages or one minute of anime.
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BibliografiaBibliographyBrienza, C. (2015). Global Manga: “Japanese” Comics without Japan?. Farnham, Surrey; Burlington: Routledge. Clements, J. (2013). Anime: A History. London: British Film Institute. Galbraith, P. W. (2009). The Otaku Encyclopedia: An Insider’s Guide to the Subculture of Cool Japan. Kodansha USA. Galbraith, P. W. (2014). The Moe Manifesto: An Insider’s Look at the Worlds of Manga, Anime, and Gaming. Singapore: Tuttle Pub. Koyama-Richard, B. (2008). One Thousand Years of Manga. Paris: Nova Iorque: Flammarion. Lamarre, T. (2009). The Anime Machine: A Media Theory of Animation. Minneapolis: University of Minnesota Press. Mazur, D., & Danner, A. (2014). Comics: A Global History, 1968 to the Present. Nova Iorque: Thames & Hudson. Miyazaki, H. (2014). The Art of Princess Mononoke. San Francisco: VIZ Media. Murakami, T. (2005). Little Boy: The Art of Japan’s Exploding Subculture. Nova Iorque: Japan Society / Yale University Press.
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MetodologiaMethodologyTheoretical-practical methodology: verbal and audiovisual presentations (PowerPoint, videos, books) by the teacher, with examples and discussion, followed by comics exercises in the classroom. The manga/anime project abides by a tutorial regime, in which each student/group is accompanied by the teacher. The student is subject to continuous assessment and is assigned a grade at the end of the semester for their performance in the theoretical and practical elements of the unit.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS6
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NaturezaNatureOpcional
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EstágioInternshipNão




